
White to play and mate in 2
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- Rh6
If 1. … gxh6, then 2. g7#
If 1. … Bf7 / Be6 / Bd5 / Bc4 / Bb3 / Ba2, then 2. Rxh7#
The rook has to go to h6, because otherwise black can push the h pawn to prevent checkmate.
White to play and mate in 2
If 1. … gxh6, then 2. g7#
If 1. … Bf7 / Be6 / Bd5 / Bc4 / Bb3 / Ba2, then 2. Rxh7#
The rook has to go to h6, because otherwise black can push the h pawn to prevent checkmate.